Fallout 4 is almost old news now — the DLC’s have revived it a bit, but newer games are coming out and those who got quickly onto the Fallout 4 train have already beaten it a billion times. But that doesn’t mean there’s nothing left to do.
You’ve spent hours building your character, carefully selecting perks and shaping their strengths and weaknesses. It’d be a shame to abandon all that work after you’ve beaten a game, especially if you don’t have to. Beating the main quest isn’t where the fun ends — au contraire, it’s where the fun begins!
I refuse to think of a game as exhausted if there is still any unfinished business. So before you shelve Fallout 4 for good, why don’t you:
Finish all your side quests.
There are tons of side quests available in Fallout 4. There’s always a quest to complete — especially recurring ones from the Minutemen, the Brotherhood, the Railroad, and even the Raiders (if you have the Nuka World DLC, anyway).
So open your Pip-Boy and get the satisfaction of and experience from marking those lingering quests off your list.
Collect all the bobbleheads and Vault-Tec lunchboxes.
There are 20 bobbleheads hidden throughout the Commonwealth, and they all offer sweet, extra perks that improve your S.P.E.C.I.A.L. skills, weapons damage and utilitarian skills, such as sneaking and bartering.
There are a total of 20 bobbleheads, scattered in hidden locations all throughout the Commonwealth. Seven of the bobbleheads increase the corresponding S.P.E.C.I.A.L. stat by one permanent point; six of them increase the percentage of damage done by certain weapons; and the other seven of them offer utilitarian perks, such as better sneaking and bartering prices.
There are a total of[total number] lunchboxes scattered throughout the Commonwealth — these aren’t nearly as exciting because they spit out random items from the whole game — so while there’s a chance you could get a rare item, most of them will most likely drop useless junk, like plastic forks and empty Nuka Cola bottles.
Still, if you’ve already beaten the game, there’s nothing to lose and everything to gain. Even if all you get from the lunchboxes is junk, you can still scrap it and use it towards the development of your settlements. So if you’re up for even more adventuring, click here to get the locations.
Go on scrap runs.
For some reason, I’m instinctively driven to collect my victims’ things, as well as any junk I encounter along the way. Every scrap of armor, every piece of junk — then, unless I’m wearing power armor, I pop some Buffjet (or Bufftats) with a dose of the mysterious serum (if I have it), and load myself down with whatever I can carry and still fast travel. Dump the junk in the workbench. Rinse and repeat.
This will be especially necessary if you choose to develop your settlements. Setting up trade routes is an efficient, easy way to share the inventory stocked in one settlement with all the rest.
If you’ve already beaten the game, set aside time to go on scrap runs, the sole purpose being to only collect whatever you come across. Don’t forget to bring a companion, preferably someone like Strong or Danse since they’re capable of carrying more than the others. My advice — load them down first, then fill your own inventory. If you have set up trade routes between your settlements, it doesn’t matter which one you go to to dump your stuff.
Establish and develop your settlements.
This is still my favorite part of the game — establishing and developing settlements. Building extraordinary arts of work and assigning settlers to defend and occupy them. Go easy on me, guys, okay, I have a long, intricate history with all the Sims games (well, Sims 1-3; after that, I had to admit I wasn’t rich enough to afford a computer that could play the fourth).
But I digress.
With all the DLC’s, there’s a total of 37 potential settlements. Establishing and developing them can prove even more beneficial for you — the more settlements there are throughout the Commonwealth, the less time you have to travel between safe-points. And, if all your settlers are properly outfitted and armed, that just tends to make the Commonwealth safer. When outfitting your settlers, provide them with clothes and/or armor that will accentuate the skills they already have — for example, give each of your guards a set of Diamond City guard armor, or your doctor a lab coat to increase Intelligence. Finally, it can only be a good thing in the end to arm all your settlers. You won’t believe the amount of weapons that you collect, so instead of storing them, give them to relevant settlers.
In order to bring in the most settlers, make sure your settlements have enough beds and work to go around. Security goes a long way in attracting settlers, too, obviously — so build up your walls and set up your turrets around the perimeter.
I hope this article helps you make the most of your game! Do you have any additional ideas for things to do after you’ve beaten the game? If so, just post them below!